refactor(core): 基础资产改对逻辑+对齐设计稿(一组多版本候选 + 详情弹窗 asset-detail-grid)

逻辑(后端):用 BaseAssetGroup 本来的设计,不再每次生成新建组
- generate_base_asset 复用同实体的组(商品=唯一商品组;人物/场景按 label):追加 candidate + 采用最新
- 版本 = candidate_assets,采用/当前 = adopted_asset;采用/切换走真 adopt-base-asset(下游只认 adopted)
- 人物三视图绑定到「某一版立绘 asset」:metadata.triview_of=<立绘 asset id>,同立绘多次=同组追加候选
- generate-triview 端点改取 portrait_asset_id;attach-base-asset 坏参数 404 加固

设计(前端):
- 人物/场景卡对齐设计稿(.prompt-box 可编辑 + 重跑/替换 + 转圈态,区头 N 个 + 克制「+ 新增」)
- 详情弹窗整套换成设计稿 asset-detail-grid:左大立绘(3:4)+版本缩略条;右三视图 section(16:9 + 重跑/下载 + 单张大图 + 暂无 tip + v1/v2 版本条)+ 提示词 section;脚部 下载立绘 + 使用该资产;场景无三视图
- 商品三视图内联面板版本=candidate_assets、采用走真 adopt
- 修:.thumb/.v-thumb/.h-thumb 非 .placeholder 导致缩略图不显图 → 接 --mock-media-url

本地 playwright 截图实测:基础资产卡 + 详情弹窗均按设计稿渲染。

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
zyc
2026-06-17 14:01:15 +08:00
co-authored by Claude Opus 4.8
parent a9b7f077b9
commit 608c8aeb7f
6 changed files with 329 additions and 303 deletions
+217 -278
View File
@@ -488,10 +488,10 @@ export function PipelinePage(props: {
const [assetTab, setAssetTab] = useState<"product" | "person" | "scene">("product");
// 行38 · 资产卡可编辑提示词(本地草稿,按 group id 覆盖原 prompt;重跑/替换时带上)
const [assetPromptDraft, setAssetPromptDraft] = useState<Record<string, string>>({});
// 行39 · AI 生成三视图弹窗:记录每次生成的三视图版本(每次生成=一个 product group),可切换查看 + 重跑 + 采用
const [triViewOpen, setTriViewOpen] = useState(false);
const [triSelId, setTriSelId] = useState<string | null>(null); // 弹窗里当前选中查看/采用的三视图版本(product group id)
useBodyScrollLock(triViewOpen);
// 行39 · 商品三视图:点「AI 生成三视图」展开卡片右侧预览面板(对齐原版 prod-preview,非弹窗)
// 每次生成=一个 product group=一版三视图;预览态(triPreviewId)只切主图,采用态存 metadata.product_tri_group
const [triPanelOpen, setTriPanelOpen] = useState(false);
const [triPreviewId, setTriPreviewId] = useState<string | null>(null);
function jumpAssetSection(kind: "product" | "person" | "scene") {
setAssetTab(kind);
if (typeof document !== "undefined") {
@@ -499,58 +499,55 @@ export function PipelinePage(props: {
}
}
// ── 流程步骤4 · 人物/场景「实体」聚合(前端优先):后端每次生成新建一个 group,
// 这里把同一脚本标签(metadata.label)的多个 group 合成「一个角色的多版本立绘」。
// 三视图与「某一版立绘」1:1 绑定:三视图组带 metadata.triview_of=<立绘组id>,从主网格过滤掉。
// ── 流程步骤4 · 正确模型:一个实体 = 一个 BaseAssetGroup,candidate_assets = 各版本,adopted_asset = 采用/当前 ──
// 人物立绘版本 = 人物组的 candidate_assets;商品三视图版本 = 商品组的 candidate_assets。
// 人物「某一版立绘的三视图」= 另一个 person 组,metadata.triview_of = <该立绘 asset id>,其 candidate_assets = 三视图版本。
type BaseGroup = (typeof groups)[number];
const triviewOf = (g?: BaseGroup | null): string => (g?.metadata?.triview_of as string) || "";
const isTriview = (g: BaseGroup) => Boolean(triviewOf(g));
// 某一版立绘(portraitGroupId)配套的三视图版本(按 created_at 升序,新的在后)
function triviewsFor(portraitGroupId: string): BaseGroup[] {
return groupsByKind("person").filter((g) => triviewOf(g) === portraitGroupId);
}
type AssetEntity = { key: string; label: string; name: string; kind: "person" | "scene"; portraits: BaseGroup[] };
// 聚合一个 kind 下的实体列表(立绘按 label 合并版本;无 label 的各自独立成卡;三视图组不计入)
// 某一版立绘资产(assetId)配套的三视图组(同一立绘只一组,内含多版本候选)
const triGroupForAsset = (assetId?: string | null): BaseGroup | null =>
(assetId ? groupsByKind("person").find((g) => triviewOf(g) === assetId) || null : null);
type AssetEntity = { key: string; label: string; name: string; kind: "person" | "scene"; group: BaseGroup; versions: string[] };
// 一个 kind 下的实体列表:按 label 归并(同名取最新一组为代表),三视图组不计入
function buildEntities(kind: "person" | "scene"): AssetEntity[] {
const portraits = groupsByKind(kind).filter((g) => !isTriview(g));
const map = new Map<string, { key: string; label: string; portraits: BaseGroup[] }>();
for (const g of portraits) {
const byLabel = new Map<string, BaseGroup>();
for (const g of portraits) byLabel.set((g.metadata?.label || "").trim() || g.id, g); // 升序遍历,后者(更新)覆盖
return [...byLabel.entries()].map(([key, g], i) => {
const label = (g.metadata?.label || "").trim();
const key = label || g.id;
if (!map.has(key)) map.set(key, { key, label, portraits: [] });
map.get(key)!.portraits.push(g);
}
return [...map.values()].map((e, i) => {
const name = e.label || assetName(e.portraits.at(-1)?.adopted_asset) || `${KIND_LABEL[kind]} ${i + 1}`;
return { key: e.key, label: e.label, name, kind, portraits: e.portraits };
const name = label || assetName(g.adopted_asset) || `${KIND_LABEL[kind]} ${i + 1}`;
return { key, label, name, kind, group: g, versions: g.candidate_assets ?? [] };
});
}
// 行38/流程步骤4 · 单卡生成 loading:action() 全局串行,这里只记「当前哪张卡在生成」做局部转圈
const [genBusyKey, setGenBusyKey] = useState<string | null>(null);
async function genBaseAsset(kind: "product" | "person" | "scene", prompt: string, label: string | undefined, busyKey: string): Promise<{ id?: string } | null> {
type GenResult = { id?: string; adopted_asset?: string | null } | null;
async function genBaseAsset(kind: "product" | "person" | "scene", prompt: string, label: string | undefined, busyKey: string): Promise<GenResult> {
if (genBusyKey) return null; // 全局一次只跑一张(后端同步出图,串行更省心)
setGenBusyKey(busyKey);
try {
return (await onGenerateBaseAsset(kind, prompt, label)) as { id?: string } | null;
return (await onGenerateBaseAsset(kind, prompt, label)) as GenResult;
} finally {
setGenBusyKey(null);
}
}
// 据某一版立绘生成它配套的三视图(loading 用 busyKey)
async function genTriview(portraitGroupId: string, busyKey: string): Promise<{ id: string } | null> {
// 据某一版立绘资产生成它配套的三视图(loading 用 busyKey)
async function genTriview(portraitAssetId: string, busyKey: string): Promise<{ id: string } | null> {
if (genBusyKey) return null;
setGenBusyKey(busyKey);
try {
return await onGenerateTriview(portraitGroupId);
return await onGenerateTriview(portraitAssetId);
} finally {
setGenBusyKey(null);
}
}
// 流程步骤4 · 生成立绘后链式配套三视图(人物专用):新立绘 → 据它生成新三视图
// 流程步骤4 · 生成立绘后链式配套三视图(人物专用):新立绘(返回组的 adopted_asset)→ 据它生成新三视图
async function genPersonWithTri(prompt: string, label: string | undefined, busyKey: string) {
const g = await genBaseAsset("person", prompt, label, busyKey);
if (g?.id) await genTriview(g.id, `${busyKey}:tri`);
const newAsset = g?.adopted_asset;
if (newAsset) await genTriview(newAsset, `${busyKey}:tri`);
return g;
}
// 资产图片下载(经同源代理取 blob,避开 TOS 跨域 + 强制下载而非新开标签)
@@ -570,21 +567,20 @@ export function PipelinePage(props: {
// ── 流程步骤4 · 人物/场景详情弹窗:立绘 + 三视图(人物)+ 提示词重获 + 版本历史 + 应用到当前项目 ──
const [adDetail, setAdDetail] = useState<{ kind: "person" | "scene"; key: string } | null>(null);
const [adPortraitId, setAdPortraitId] = useState<string | null>(null); // 当前查看的立绘 group
const [adTriId, setAdTriId] = useState<string | null>(null); // 当前查看的三视图 group
const [adPortraitId, setAdPortraitId] = useState<string | null>(null); // 当前查看的立绘 asset id(组内候选)
const [adTriId, setAdTriId] = useState<string | null>(null); // 当前查看的三视图 asset id
const [adPrompt, setAdPrompt] = useState("");
useBodyScrollLock(Boolean(adDetail));
function openAssetDetail(kind: "person" | "scene", entity: AssetEntity) {
setAdDetail({ kind, key: entity.key });
setAdPortraitId(entity.portraits.at(-1)?.id ?? null);
setAdPortraitId(entity.group.adopted_asset ?? entity.versions.at(-1) ?? null);
setAdTriId(null); // 跟随当前立绘的最新三视图
setAdPrompt(entity.portraits.at(-1)?.prompt ?? "");
setAdPrompt(entity.group.prompt ?? "");
}
// 流程步骤4 · 演员库覆盖层:replace 模式带要替换的实体最新立绘组(选演员后挂为候选并采用)
// 流程步骤4 · 演员库覆盖层:replace 模式带要替换的实体组(选演员后挂为候选并采用)
const [actorLib, setActorLib] = useState<{ mode: "browse" | "replace"; groupId?: string } | null>(null);
function openActorReplace(entity: AssetEntity) {
const gid = entity.portraits.at(-1)?.id;
if (gid) setActorLib({ mode: "replace", groupId: gid });
setActorLib({ mode: "replace", groupId: entity.group.id });
}
async function pickActor(assetId: string) {
if (actorLib?.mode === "replace" && actorLib.groupId) await onAttachBaseAsset(actorLib.groupId, assetId);
@@ -596,17 +592,17 @@ export function PipelinePage(props: {
window.addEventListener("keydown", onKey);
return () => window.removeEventListener("keydown", onKey);
}, [adDetail]);
// 流程步骤4 · 人物三视图「据当前查看的那一版立绘自动生成」:该立绘还没三视图就自动据它生成一版(每立绘组仅一次)
// 流程步骤4 · 人物三视图「据当前查看的那一版立绘自动生成」:该立绘资产还没三视图就自动据它生成一版(每立绘 asset 仅一次)
const triAutoRef = useRef<Set<string>>(new Set());
useEffect(() => {
if (!adDetail || adDetail.kind !== "person" || genBusyKey) return;
const ent = buildEntities("person").find((e) => e.key === adDetail.key);
if (!ent || !ent.portraits.length) return;
const portrait = ent.portraits.find((g) => g.id === adPortraitId) || ent.portraits.at(-1)!;
if (!portrait.adopted_asset || triviewsFor(portrait.id).length) return;
if (triAutoRef.current.has(portrait.id)) return;
triAutoRef.current.add(portrait.id);
void genTriview(portrait.id, `addet-tri:${ent.key}`);
if (!ent) return;
const portraitAsset = adPortraitId || ent.group.adopted_asset;
if (!portraitAsset || triGroupForAsset(portraitAsset)) return;
if (triAutoRef.current.has(portraitAsset)) return;
triAutoRef.current.add(portraitAsset);
void genTriview(portraitAsset, `addet-tri:${ent.key}`);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [adDetail, adPortraitId]);
// 进入基础资产自动生成的「已触发」哨兵(实际副作用在 productName/viewStage 定义后挂载)
@@ -2212,12 +2208,17 @@ export function PipelinePage(props: {
{/* ============= STAGE 2 · 基础资产(真实 base_asset_groups,按 kind 分组)============= */}
{viewStage === 2 && (() => {
// 流程步骤4 · 每次生成三视图 = 一个新 product group;聚合成「版本列表」,可切换 + 重跑 + 采用
const productGroups = groupsByKind("product").filter((g) => g.adopted_asset);
const latestTri = productGroups.at(-1) || null;
const productAssetUrl = groupMainUrl(latestTri) || assetUrl(productCover);
const hasTriView = productGroups.length > 0;
// 行39 · 商品三视图:一个商品组,candidate_assets = 各版本,adopted_asset = 采用版
const productGroup = groupsByKind("product").find((g) => !isTriview(g)) || null;
const productVersions = productGroup?.candidate_assets ?? [];
const triGenerating = genBusyKey === "tri:product";
const adoptedTriAsset = productGroup?.adopted_asset || "";
const previewTriAsset = (triPreviewId && productVersions.includes(triPreviewId)) ? triPreviewId : adoptedTriAsset;
const hasTriView = productVersions.length > 0;
const triPanelShow = triPanelOpen || hasTriView || triGenerating;
const productAssetUrl = assetUrl(productCover); // 商品卡显示商品主图,三视图在右侧面板
const triViewGen = `${productName} 商品三视图,从左到右:正面 / 侧面 / 背面,统一光照,白色背景,16:9`;
const triSelGroup = productGroups.find((g) => g.id === triSelId) || latestTri;
const runProductTri = () => { setTriPanelOpen(true); setTriPreviewId(null); void genBaseAsset("product", triViewGen, undefined, "tri:product"); };
return (
<section className="stage active" data-stage-pane="2">
<div className="stage-assets">
@@ -2244,7 +2245,7 @@ export function PipelinePage(props: {
<section className="asset-sec" id="asset-sec-product">
<div className="sec-h"><h3>商品 · <span id="asset-prod-name">{productName}</span></h3><span className="spacer"></span></div>
<div className="prod-row">
<div className="asset-card-2 prod-lib-card" data-asset-kind="product" data-asset-id={latestTri?.adopted_asset || "prod-main"} id="asset-prod-card">
<div className="asset-card-2 prod-lib-card" data-asset-kind="product" data-asset-id={adoptedTriAsset || "prod-main"} id="asset-prod-card">
<div className={`placeholder prod-thumb${productAssetUrl ? " has-mock-media" : ""}`} style={productAssetUrl ? mediaStyle(productAssetUrl) : undefined}>
{!hasTriView && (
<span className="tri-missing-badge" id="asset-prod-tri-badge" tabIndex={0} role="button" aria-label="缺三视图,查看说明">
@@ -2268,20 +2269,53 @@ export function PipelinePage(props: {
<div className="prod-date">{(project.created_at || "").slice(0, 10)} 创建</div>
</div>
<div className="prod-action" id="asset-prod-action">
{/* 行39 · 点开弹窗:可选择采用哪个三视图版本(建议生成,但没有也可跑视频) */}
<button className="btn-aigen" type="button" data-stop id="asset-prod-aigen-btn" disabled={loading} onClick={() => setTriViewOpen(true)}>
{/* 行39 · 点击展开右侧三视图预览面板并生成一版(对齐原版 prod-preview 交互) */}
<button className="btn-aigen" type="button" data-stop id="asset-prod-aigen-btn" disabled={Boolean(genBusyKey)} onClick={runProductTri}>
<svg className="ai-spark" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true"><path d="M12 3l1.6 4.4L18 9l-4.4 1.6L12 15l-1.6-4.4L6 9l4.4-1.6L12 3z" /><path d="M19 14l.7 1.8L21.5 16.5l-1.8.7L19 19l-.7-1.8L16.5 16.5l1.8-.7L19 14z" /></svg>
AI 生成三视图
{triGenerating ? "生成中…" : (hasTriView ? "AI 重新生成三视图" : "AI 生成三视图")}
</button>
</div>
</div>
<div className={`prod-preview${hasTriView ? " show" : ""}`} id="asset-prod-preview">
<div className="prod-preview-h">// 三视图版本 · <span id="prod-preview-status">{productGroups.length} 版</span></div>
<div className={`placeholder prod-preview-img${groupMainUrl(latestTri) ? " has-mock-media" : ""}`} id="prod-preview-img" role={latestTri ? "button" : undefined} tabIndex={latestTri ? 0 : undefined} title={latestTri ? "点击查看 / 切换版本" : undefined} style={groupMainUrl(latestTri) ? { ...mediaStyle(groupMainUrl(latestTri)), cursor: "pointer" } : undefined} onClick={latestTri ? () => { setTriSelId(latestTri.id); setTriViewOpen(true); } : undefined}><span className="ph-frame">最新版</span></div>
<div className="prod-preview-foot" id="prod-preview-foot">
{[...productGroups].reverse().slice(0, 4).map((g) => (
<div className={`placeholder${groupMainUrl(g) ? " has-mock-media" : ""}`} key={g.id} role="button" tabIndex={0} title="点击查看该版本" style={{ ...(groupMainUrl(g) ? mediaStyle(groupMainUrl(g)) : {}), width: "44px", height: "44px", flex: "0 0 44px", cursor: "pointer" }} onClick={() => { setTriSelId(g.id); setTriViewOpen(true); }}><span className="ph-frame"></span></div>
))}
{/* 行39 · 三视图预览面板(对齐原版 prod-preview):生成中转圈 → 主图(可放大)+ 重跑/采用 + 历史版本切换 */}
<div className={`prod-preview${triPanelShow ? " show" : ""}`} id="asset-prod-preview">
<div className="prod-preview-h">// 三视图预览 · <span id="prod-preview-status">{triGenerating ? "生成中 · 约 12s" : previewTriAsset ? (previewTriAsset === adoptedTriAsset ? "已采用,不满意可重跑" : "预览中(未采用)") : "待生成"}</span></div>
{(() => {
const u = candUrl(productGroup, previewTriAsset);
if (triGenerating && !u) {
return <div className="placeholder prod-preview-img"><span className="asset-card-loading"><span className="asset-spinner" aria-hidden="true"></span><span className="mono">生成中</span></span></div>;
}
return (
<div className={`placeholder prod-preview-img${u ? " has-mock-media is-zoomable" : ""}`} id="prod-preview-img" role={u ? "button" : undefined} tabIndex={u ? 0 : undefined} title={u ? "点击放大查看" : undefined} style={u ? mediaStyle(u) : undefined} onClick={u ? () => setPreview({ src: u, kind: "image", name: `三视图` }) : undefined} onKeyDown={u ? (e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setPreview({ src: u, kind: "image", name: "三视图" }); } } : undefined}>
{!u && <span className="ph-frame">// 暂无三视图</span>}
</div>
);
})()}
{previewTriAsset && (
<div className="prod-preview-foot" id="prod-preview-foot">
<button className="btn btn-ghost btn-sm" type="button" disabled={Boolean(genBusyKey)} onClick={runProductTri}>↻ 重跑</button>
<button className="btn btn-sm prod-preview-adopt" type="button" disabled={previewTriAsset === adoptedTriAsset || loading} title={previewTriAsset === adoptedTriAsset ? "此版本已采用" : "将此版本设为商品采用版本"} onClick={() => { if (productGroup && previewTriAsset !== adoptedTriAsset) void onAdoptBaseAsset(productGroup.id, previewTriAsset); }}>
<svg width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" style={{ marginRight: 4 }}><path d="M4 12l5 5L20 6" /></svg>
{previewTriAsset === adoptedTriAsset ? "已采用" : "采用此版本"}
</button>
<span className="spacer"></span>
<span className="muted-2 mono" style={{ fontSize: 12 }}>~¥0.30 / 次</span>
</div>
)}
<div className={`prod-preview-history${productVersions.length ? " show" : ""}`} id="prod-preview-history">
<div className="h-lbl">// 历史版本 · <span className="ct">{productVersions.length}</span> 版</div>
<div className="h-row">
{productVersions.map((assetId, i) => {
const isAdopted = assetId === adoptedTriAsset;
const isPreview = assetId === previewTriAsset;
const u = candUrl(productGroup, assetId);
return (
<div className={`h-thumb${isAdopted ? " adopted" : ""}${isPreview && !isAdopted ? " previewing" : ""}${u ? " has-mock-media" : ""}`} key={assetId} data-idx={i} title={`v${i + 1}${isAdopted ? " · 已采用" : isPreview ? " · 预览中" : ""}`} role="button" tabIndex={0} style={u ? mediaStyle(u) : undefined} onClick={() => setTriPreviewId(assetId)} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setTriPreviewId(assetId); } }}>
<span className="badge">已采用</span>
<span className="v">v{i + 1}</span>
</div>
);
})}
</div>
</div>
</div>
</div>
@@ -2307,18 +2341,14 @@ export function PipelinePage(props: {
return (
<section className="asset-sec" id={`asset-sec-${kind}`} key={kind}>
<div className="sec-h">
<h3>{KIND_LABEL[kind]} · {entities.length}{tags.length ? ` / ${tags.length}` : ""} 个</h3>
<h3>{KIND_LABEL[kind]} · {entities.length} 个</h3>
<span className="spacer"></span>
{kind === "person" && <button className="btn btn-ghost btn-sm" type="button" data-stop style={{ marginRight: 8 }} onClick={() => setActorLib({ mode: "browse" })}>演员库</button>}
<button className="btn-aigen" type="button" data-stop disabled={Boolean(genBusyKey)} onClick={() => { if (kind === "person") void genPersonWithTri(genPrompt, undefined, customBusy); else void genBaseAsset(kind, genPrompt, undefined, customBusy); }}>
<svg className="ai-spark" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true"><path d="M12 3l1.6 4.4L18 9l-4.4 1.6L12 15l-1.6-4.4L6 9l4.4-1.6L12 3z" /><path d="M19 14l.7 1.8L21.5 16.5l-1.8.7L19 19l-.7-1.8L16.5 16.5l1.8-.7L19 14z" /></svg>
{genBusyKey === customBusy ? "生成中…" : `自定义${KIND_LABEL[kind]}`}
</button>
{/* 对齐设计稿:克制的小按钮(人物去演员库工作台;场景直接生成一版) */}
<button className="btn btn-sm" type="button" data-stop disabled={Boolean(genBusyKey)} onClick={() => { if (kind === "person") setActorLib({ mode: "browse" }); else void genBaseAsset("scene", genPrompt, undefined, customBusy); }}>{genBusyKey === customBusy ? "生成中…" : `+ 新增${KIND_LABEL[kind]}`}</button>
</div>
{/* 流程步骤4 · 脚本提取出但还没生成的人物/场景:逐个 seed 卡,显示 AI 提示词,可改后生成(进入页面会自动补齐) */}
{pendingTags.length > 0 && (
<div className="asset-grid-2" style={{ marginBottom: entities.length ? "10px" : 0 }}>
{pendingTags.map((tag) => {
<div className="asset-grid-2">
{/* 脚本提取出但还没生成的人物/场景:seed 卡(可改提示词后生成,进入页面会自动补齐) */}
{pendingTags.map((tag) => {
const seedKey = `seed:${kind}:${tag}`;
const promptValue = assetPromptDraft[seedKey] ?? tagPrompt(tag);
const busy = genBusyKey === seedKey;
@@ -2326,94 +2356,60 @@ export function PipelinePage(props: {
<div className="asset-card-2 asset-seed" data-asset-kind={kind} data-seed-tag={tag} key={seedKey}>
<div className="placeholder thumb-2">
{busy
? <span className="asset-card-loading"><span className="asset-spinner" aria-hidden="true"></span><span className="mono">生成中…</span></span>
? <div style={{ display: "flex", flexDirection: "column", gap: 8, alignItems: "center" }}><span className="spinner" aria-hidden="true"></span><span className="ph-frame">生成中 · 约 8s</span></div>
: <span className="ph-frame">{tag} · 待生成</span>}
</div>
<div className="body-2">
<div className="hstack">
<strong style={{ fontSize: "14px" }}>{tag}</strong>
<div className="hstack"><strong style={{ fontSize: "13.5px" }}>{tag}</strong><span className="spacer"></span><span className="pill neutral"><span className="dot"></span>来自脚本</span></div>
<div className="prompt-box" contentEditable suppressContentEditableWarning spellCheck={false} data-stop key={seedKey} onInput={(e) => setAssetPromptDraft((m) => ({ ...m, [seedKey]: e.currentTarget.textContent || "" }))}>{promptValue}</div>
<div className="hstack" style={{ marginTop: 10 }}>
<span className="spacer"></span>
<span className="pill neutral"><span className="dot"></span>来自脚本</span>
</div>
<textarea className="asset-prompt-edit" rows={3} placeholder="描述这个素材的提示词…" value={promptValue} onChange={(e) => setAssetPromptDraft((m) => ({ ...m, [seedKey]: e.target.value }))} />
<div className="asset-card-actions">
<span className="spacer"></span>
<button className="btn btn-primary btn-sm" type="button" disabled={Boolean(genBusyKey)} onClick={() => { const p = promptValue.trim() || tagPrompt(tag); if (kind === "person") void genPersonWithTri(p, tag, seedKey); else void genBaseAsset(kind, p, tag, seedKey); }}>
{busy ? <span className="asset-spinner sm" aria-hidden="true" style={{ marginRight: 4 }}></span> : <svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round" style={{ marginRight: 4 }}><path d="M12 3l1.6 4.4L18 9l-4.4 1.6L12 15l-1.6-4.4L6 9l4.4-1.6z" /></svg>}
{busy ? "生成中…" : "AI 生成"}
</button>
<button className="btn btn-primary btn-sm" type="button" data-stop disabled={Boolean(genBusyKey)} onClick={() => { const p = (assetPromptDraft[seedKey] ?? tagPrompt(tag)).trim() || tagPrompt(tag); if (kind === "person") void genPersonWithTri(p, tag, seedKey); else void genBaseAsset(kind, p, tag, seedKey); }}>{busy ? "生成中…" : "AI 生成"}</button>
</div>
</div>
</div>
);
})}
</div>
)}
{entities.length ? (
<div className="asset-grid-2">
{entities.map((entity) => {
const latest = entity.portraits.at(-1)!;
const mainUrl = groupMainUrl(latest);
// 行38 · 可编辑提示词:草稿优先(按实体 key),落空回退原 prompt;重新获取据它生成
const promptValue = assetPromptDraft[entity.key] ?? latest.prompt ?? "";
{/* 已生成实体卡:点缩略/标题进详情;prompt-box 可改;重跑/替换 */}
{entities.map((entity) => {
const grp = entity.group;
const mainUrl = groupMainUrl(grp);
const promptValue = assetPromptDraft[entity.key] ?? grp.prompt ?? "";
const busy = genBusyKey === `ent:${kind}:${entity.key}`;
const adopted = entity.portraits.some((g) => g.adopted_asset);
const rs = kind === "person" && grp.adopted_asset ? assetReview(grp.adopted_asset) : "";
return (
<div className="asset-card-2" data-asset-kind={kind} data-asset-id={entity.key} key={entity.key}>
<div className={`placeholder thumb-2${mainUrl && !busy ? " has-mock-media" : ""}`} style={mainUrl && !busy ? { ...mediaStyle(mainUrl), cursor: "pointer" } : { cursor: "pointer" }}
role="button" tabIndex={0} title="点击查看详情(立绘 / 三视图 / 版本)"
onClick={() => openAssetDetail(kind, entity)} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); openAssetDetail(kind, entity); } }}>
{busy
? <span className="asset-card-loading"><span className="asset-spinner" aria-hidden="true"></span><span className="mono">生成中…</span></span>
: <span className="ph-frame">{entity.name}</span>}
? <div style={{ display: "flex", flexDirection: "column", gap: 8, alignItems: "center" }}><span className="spinner" aria-hidden="true"></span><span className="ph-frame">生成中…</span></div>
: !mainUrl && <span className="ph-frame">{entity.name}</span>}
</div>
<div className="body-2">
<div className="hstack">
<strong style={{ fontSize: "14px", cursor: "pointer" }} onClick={() => openAssetDetail(kind, entity)}>{entity.name}</strong>
<strong style={{ fontSize: "13.5px", cursor: "pointer" }} onClick={() => openAssetDetail(kind, entity)}>{entity.name}</strong>
<span className="spacer"></span>
{adopted
? <span className="pill ok"><span className="dot"></span>已采用</span>
: <span className="pill neutral"><span className="dot"></span>待采用</span>}
{/* 火山真人审核绿/红盾(仅人物已采用资产) */}
{kind === "person" && latest.adopted_asset ? (() => {
const rs = assetReview(latest.adopted_asset);
if (rs === "active") return <span className="pill ok" title="火山真人审核已通过" style={{ marginLeft: 4 }}><span className="dot"></span>审核✓</span>;
if (rs === "failed") return <span className="pill err" title={`审核未过:${byId.get(latest.adopted_asset)?.review_error || "建议改提示词重新生成"}`} style={{ marginLeft: 4 }}><span className="dot"></span>审核✗·重生</span>;
if (rs === "processing") return <span className="pill neutral" style={{ marginLeft: 4 }}><span className="dot"></span>审核中</span>;
return null;
})() : null}
{rs === "active" && <span className="pill ok" title="火山真人审核已通过"><span className="dot"></span>审核✓</span>}
{rs === "failed" && <span className="pill err" title={`审核未过:${byId.get(grp.adopted_asset!)?.review_error || "建议改提示词重新生成"}`}><span className="dot"></span>审核✗</span>}
{rs === "processing" && <span className="pill neutral"><span className="dot"></span>审核中</span>}
</div>
<div className="asset-card-tags">
<span className="mono">// 立绘 {entity.portraits.length} 版</span>
{kind === "person" && (() => { const n = triviewsFor(latest.id).length; return <span className="mono">// 当前立绘三视图 {n ? `${n} 版` : "未生成"}</span>; })()}
</div>
{/* 行38/流程步骤4 · 可编辑提示词:改完点重新获取据此生成新版立绘 */}
<textarea
className="asset-prompt-edit"
rows={3}
placeholder="描述这个素材的提示词…"
value={promptValue}
onChange={(e) => setAssetPromptDraft((m) => ({ ...m, [entity.key]: e.target.value }))}
/>
{/* 流程步骤4 · 重跑=据提示词生成新版立绘(覆盖当前卡片立绘,归入同角色);替换=去演员库用现有资产 */}
<div className="asset-card-actions">
<button className="btn btn-ghost btn-sm" type="button" disabled={Boolean(genBusyKey)} onClick={() => { const p = promptValue.trim() || genPrompt; const bk = `ent:${kind}:${entity.key}`; if (kind === "person") void genPersonWithTri(p, entity.name, bk); else void genBaseAsset(kind, p, entity.name, bk); }}>
{busy ? <span className="asset-spinner sm" aria-hidden="true" style={{ marginRight: 4 }}></span> : <svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" style={{ marginRight: 4 }}><path d="M4 12a8 8 0 0 1 14-5.5L21 9" /><path d="M21 4v5h-5" /><path d="M20 12a8 8 0 0 1-14 5.5L3 15" /><path d="M3 20v-5h5" /></svg>}
{busy ? "生成中…" : "重跑"}
</button>
<div className="prompt-box" contentEditable suppressContentEditableWarning spellCheck={false} data-stop key={entity.key} onInput={(e) => setAssetPromptDraft((m) => ({ ...m, [entity.key]: e.currentTarget.textContent || "" }))}>{promptValue}</div>
<div className="hstack" style={{ marginTop: 10 }}>
<button className="btn btn-ghost btn-sm" type="button" data-stop disabled={Boolean(genBusyKey)} onClick={() => { const p = (assetPromptDraft[entity.key] ?? grp.prompt ?? "").trim() || genPrompt; const bk = `ent:${kind}:${entity.key}`; if (kind === "person") void genPersonWithTri(p, entity.name, bk); else void genBaseAsset(kind, p, entity.name, bk); }}>{busy ? "生成中…" : "重跑"}</button>
<span className="spacer"></span>
<button className="btn btn-ghost btn-sm" type="button" onClick={() => openActorReplace(entity)}>替换</button>
<button className="btn btn-ghost btn-sm" type="button" data-stop onClick={() => openActorReplace(entity)}>替换</button>
</div>
</div>
</div>
);
})}
</div>
) : pendingTags.length === 0 ? (
<div className="placeholder" style={{ minHeight: "120px", flexDirection: "column", gap: "10px" }}>
<span className="ph-frame">// 暂无{KIND_LABEL[kind]}资产 · 点上方「自定义{KIND_LABEL[kind]}」生成</span>
</div>
) : null}
{entities.length === 0 && pendingTags.length === 0 && (
<div className="placeholder" style={{ gridColumn: "1 / -1", minHeight: "120px", flexDirection: "column", gap: "10px" }}>
<span className="ph-frame">// 暂无{KIND_LABEL[kind]}资产 · 点右上「新增{KIND_LABEL[kind]}」</span>
</div>
)}
</div>
</section>
);
})}
@@ -2428,60 +2424,6 @@ export function PipelinePage(props: {
</div>
</div>
{/* 行39 · AI 生成三视图弹窗:选择采用哪个三视图版本(建议生成,但没有也可跑视频) */}
{triViewOpen && (
<div className="asset-modal-bg" onClick={() => setTriViewOpen(false)}>
<div className="asset-modal tri-modal" onClick={(e) => e.stopPropagation()}>
<div className="asset-modal-h">
<h2>AI 生成三视图</h2>
<button className="x" type="button" aria-label="关闭" onClick={() => setTriViewOpen(false)}>
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M18 6 6 18M6 6l12 12" /></svg>
</button>
</div>
<div className="asset-modal-body">
<div className="tri-modal-tip">
建议先生成 <b>正 / 侧 / 背</b> 三视图,后续生成的角色一致性与姿态稳定性更好;但没有三视图也可直接跑视频。
</div>
{productGroups.length ? (
<>
<div className="vd-history-h">// 三视图版本 · {productGroups.length} 版 · 点击切换查看,选中后采用</div>
<div className="tri-cand-grid">
{[...productGroups].reverse().map((g, idx) => {
const u = groupMainUrl(g);
const i = productGroups.length - idx;
const sel = g.id === (triSelGroup?.id ?? null);
return (
<div className={`tri-cand-card${sel ? " adopted" : ""}`} key={g.id} role="button" tabIndex={0}
onClick={() => setTriSelId(g.id)}
onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setTriSelId(g.id); } }}>
<div className={`placeholder tri-cand-img${u ? " has-mock-media" : ""}`} style={u ? { ...mediaStyle(u), cursor: "zoom-in" } : undefined} title="点击放大" onClick={(e) => { if (u) { e.stopPropagation(); setPreview({ src: u, kind: "image", name: `三视图 V${i}` }); } }}><span className="ph-frame">版本 {i}</span></div>
<div className="tri-cand-foot"><span className="mono">// V{i}</span><span className="btn btn-ghost btn-sm">{sel ? "已选中" : "查看"}</span></div>
</div>
);
})}
</div>
</>
) : (
<div className="tri-empty">
<div className="placeholder tri-cand-img" style={{ maxWidth: 220, margin: "0 auto" }}><span className="ph-frame">// 暂无三视图</span></div>
<p className="tri-empty-hint">还没有三视图。点下方「重跑生成」让 AI 出多角度参考图,生成后回此处切换 / 采用。</p>
</div>
)}
</div>
<div className="asset-modal-f">
<button className="btn" type="button" onClick={() => setTriViewOpen(false)}>暂不生成(直接跑视频)</button>
<span className="spacer" style={{ flex: 1 }}></span>
{triSelGroup?.adopted_asset && (
<button className="btn" type="button" disabled={loading} onClick={() => { void onAdoptBaseAsset(triSelGroup.id, triSelGroup.adopted_asset!); setTriViewOpen(false); }}>采用此版本</button>
)}
<button className="btn-aigen" type="button" disabled={Boolean(genBusyKey)} onClick={() => void genBaseAsset("product", triViewGen, undefined, "tri:product")}>
<svg className="ai-spark" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true"><path d="M12 3l1.6 4.4L18 9l-4.4 1.6L12 15l-1.6-4.4L6 9l4.4-1.6L12 3z" /></svg>
{genBusyKey === "tri:product" ? "生成中…" : (productGroups.length ? "重跑生成" : "生成三视图")}
</button>
</div>
</div>
</div>
)}
</section>
);
})()}
@@ -3121,134 +3063,131 @@ export function PipelinePage(props: {
const entity = entities.find((e) => e.key === adDetail.key);
if (!entity) return null;
const isPerson = adDetail.kind === "person";
const viewPortrait = entity.portraits.find((g) => g.id === adPortraitId) || entity.portraits.at(-1) || null;
// 三视图绑定到当前查看的这一版立绘:切立绘 → 切三视图
const portraitTriviews = viewPortrait ? triviewsFor(viewPortrait.id) : [];
const viewTri = portraitTriviews.find((g) => g.id === adTriId) || portraitTriviews.at(-1) || null;
const portraitUrl = groupMainUrl(viewPortrait);
const triUrl = groupMainUrl(viewTri);
const grp = entity.group;
const portraitVersions = grp.candidate_assets ?? [];
// 当前查看的立绘 asset(组内候选);默认 = 采用版
const viewPortraitAsset = (adPortraitId && portraitVersions.includes(adPortraitId)) ? adPortraitId : (grp.adopted_asset || portraitVersions.at(-1) || "");
const portraitUrl = candUrl(grp, viewPortraitAsset);
// 三视图绑定到当前这版立绘 asset:切立绘 → 切三视图
const triGroup = triGroupForAsset(viewPortraitAsset);
const triVersions = triGroup?.candidate_assets ?? [];
const viewTriAsset = (adTriId && triVersions.includes(adTriId)) ? adTriId : (triGroup?.adopted_asset || triVersions.at(-1) || "");
const triUrl = candUrl(triGroup, viewTriAsset);
const pBK = `addet-portrait:${entity.key}`;
const busyPortrait = genBusyKey === pBK;
const busyTri = genBusyKey === `addet-tri:${entity.key}` || genBusyKey === `${pBK}:tri`;
async function regenPortrait() {
const prompt = adPrompt.trim() || viewPortrait?.prompt || `${entity!.name},9:16 竖屏`;
// 重跑立绘 → 链式据新立绘生成它配套的三视图(人物);场景只重生立绘
if (adDetail!.kind === "person") await genPersonWithTri(prompt, entity!.name, pBK);
const prompt = adPrompt.trim() || grp.prompt || `${entity!.name},9:16 竖屏`;
// 重跑立绘 → 追加新候选并采用,人物链式据新立绘生成它的三视图;场景只重生立绘
if (isPerson) await genPersonWithTri(prompt, entity!.name, pBK);
else await genBaseAsset("scene", prompt, entity!.name, pBK);
setAdPortraitId(null); // 回退到最新版(刷新后即新立绘 + 其新三视图)
setAdTriId(null);
setAdPortraitId(null); setAdTriId(null);
}
async function regenTri() {
if (!viewPortrait) return;
await genTriview(viewPortrait.id, `addet-tri:${entity!.key}`); // 据当前这版立绘再出一版三视图
if (!viewPortraitAsset) return;
await genTriview(viewPortraitAsset, `addet-tri:${entity!.key}`); // 据当前这版立绘再出一版三视图
setAdTriId(null);
}
const zoomSvg = <svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round"><path d="M3 8V3h5M16 3h5v5M21 16v5h-5M8 21H3v-5" /></svg>;
return (
<div className="asset-modal-bg" role="dialog" aria-modal="true" aria-label={`${KIND_LABEL[adDetail.kind]}详情`} onClick={(event) => { if (event.target === event.currentTarget) setAdDetail(null); }}>
<div className="asset-modal">
<div className="asset-modal-h">
<h2>{KIND_LABEL[adDetail.kind]}详情 · {entity.name}</h2>
<span className="mono" style={{ fontSize: "12px", color: "var(--black-alpha-48)" }}>// 立绘 {entity.portraits.length} 版{isPerson ? ` · 当前立绘三视图 ${portraitTriviews.length} 版` : ""}</span>
<h2>资产详情</h2>
<span className="ad-tag">/ {KIND_LABEL[adDetail.kind]} · {entity.name}</span>
<button className="x" type="button" aria-label="关闭" onClick={() => setAdDetail(null)}>
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M6 6l12 12M6 18L18 6" /></svg>
</button>
</div>
<div className="asset-modal-body">
<div className="vd-main-wrap">
{/* 左:立绘大图 + hover 下载/查看大图 + 版本缩略 */}
<div className="ad-portrait-col">
<div className="ad-img-wrap">
<div className={`placeholder ad-main-img${portraitUrl && !busyPortrait ? " has-mock-media" : ""}`} style={portraitUrl && !busyPortrait ? mediaStyle(portraitUrl) : undefined}>
<div className="asset-detail-grid">
{/* 左:大立绘 + 版本缩略 */}
<div className="asset-detail-lead">
<div className="ad-lead-wrap">
<div className={`placeholder ad-lead-img${portraitUrl && !busyPortrait ? " has-mock-media" : ""}`} style={portraitUrl && !busyPortrait ? mediaStyle(portraitUrl) : undefined}>
{busyPortrait
? <span className="asset-card-loading"><span className="asset-spinner" aria-hidden="true"></span><span className="mono">立绘生成中…</span></span>
: !portraitUrl && <span className="ph-frame">// 暂无立绘</span>}
? <div style={{ display: "flex", flexDirection: "column", gap: 8, alignItems: "center" }}><span className="spinner" aria-hidden="true"></span><span className="ph-frame">立绘生成中…</span></div>
: !portraitUrl && <span className="ph-frame">立绘</span>}
</div>
{portraitUrl && !busyPortrait && (
<div className="ad-img-icons">
{viewPortrait?.adopted_asset && <button className="ad-icon-btn" type="button" title="下载当前立绘" onClick={() => void downloadAssetImage(viewPortrait.adopted_asset!, `${entity.name}-立绘`)}><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M12 3v12m0 0l-4-4m4 4l4-4M5 21h14" /></svg></button>}
<button className="ad-icon-btn" type="button" title="查看大图" onClick={() => setPreview({ src: portraitUrl, kind: "image", name: `${entity.name} · 立绘` })}><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M15 3h6v6M9 21H3v-6M21 3l-7 7M3 21l7-7" /></svg></button>
</div>
)}
</div>
<div className="vd-history-h" style={{ marginTop: 10 }}>// 立绘版本 · {entity.portraits.length} 版</div>
<div className="vd-history-row">
{entity.portraits.length ? [...entity.portraits].reverse().map((g) => {
const u = groupMainUrl(g);
return (
<div className={`vd-history-thumb${g.id === viewPortrait?.id ? " current" : ""}`} key={g.id} role="button" tabIndex={0} title="点击查看该版本(三视图跟着切)" onClick={() => { setAdPortraitId(g.id); setAdTriId(null); setAdPrompt(g.prompt || ""); }} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setAdPortraitId(g.id); setAdTriId(null); setAdPrompt(g.prompt || ""); } }}>
<div className={`placeholder${u ? " has-mock-media" : ""}`} style={u ? mediaStyle(u) : undefined}></div>
<div className="ts">{(g.created_at || "").slice(11, 16) || "--:--"}</div>
</div>
);
}) : <span className="muted-2 mono" style={{ fontSize: "12px" }}>// 暂无立绘版本</span>}
{portraitUrl && !busyPortrait && <button className="ad-zoom-btn" type="button" title="查看大图" onClick={() => setPreview({ src: portraitUrl, kind: "image", name: `${entity.name} · 立绘` })}>{zoomSvg}</button>}
</div>
{portraitVersions.length > 0 && (
<div className="ad-thumbs">
{portraitVersions.map((assetId) => {
const u = candUrl(grp, assetId);
return <div className={`thumb${assetId === viewPortraitAsset ? " active" : ""}${u ? " has-mock-media" : ""}`} key={assetId} role="button" tabIndex={0} title="切换立绘版本(三视图跟着切)" style={u ? mediaStyle(u) : undefined} onClick={() => { setAdPortraitId(assetId); setAdTriId(null); }} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setAdPortraitId(assetId); setAdTriId(null); } }} />;
})}
</div>
)}
</div>
{/* 右:立绘提示词重获 + 人物三视图(场景无三视图)*/}
<div className="vd-info">
<div className="vd-prompt-field" style={{ marginTop: 0 }}>
<div className="vd-prompt-head">
<span className="label">// 立绘提示词(重跑生效,可编辑)</span>
</div>
<textarea className="asset-prompt-edit" rows={4} placeholder="描述这个角色的立绘…" value={adPrompt} onChange={(e) => setAdPrompt(e.target.value)} />
<div style={{ display: "flex", gap: 8, marginTop: 8 }}>
<button className="btn btn-primary btn-sm" type="button" disabled={Boolean(genBusyKey)} onClick={() => void regenPortrait()}>
{busyPortrait ? <span className="asset-spinner sm" aria-hidden="true" style={{ marginRight: 4 }}></span> : <svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" style={{ marginRight: 4 }}><path d="M4 12a8 8 0 0 1 14-5.5L21 9" /><path d="M21 4v5h-5" /><path d="M20 12a8 8 0 0 1-14 5.5L3 15" /><path d="M3 20v-5h5" /></svg>}
{busyPortrait ? "生成中…" : "重跑立绘"}
</button>
<button className="btn btn-ghost btn-sm" type="button" onClick={() => openActorReplace(entity)}>替换</button>
</div>
</div>
{isPerson ? (
<div style={{ marginTop: 20 }}>
<div className="vd-history-h">// 当前立绘的三视图(据该立绘生成)· {portraitTriviews.length} 版</div>
<div className="ad-tri-wrap">
<div className={`placeholder ad-tri-img${triUrl && !busyTri ? " has-mock-media" : ""}`} style={triUrl && !busyTri ? mediaStyle(triUrl) : undefined}>
{busyTri
? <span className="asset-card-loading"><span className="asset-spinner" aria-hidden="true"></span><span className="mono">三视图生成中…</span></span>
: !triUrl && <span className="ph-frame">// 三视图据立绘自动生成中…</span>}
</div>
{triUrl && !busyTri && (
<div className="ad-img-icons">
<button className="ad-icon-btn" type="button" title="重跑三视图" onClick={() => void regenTri()}><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M4 12a8 8 0 0 1 14-5.5L21 9" /><path d="M21 4v5h-5" /><path d="M20 12a8 8 0 0 1-14 5.5L3 15" /><path d="M3 20v-5h5" /></svg></button>
{viewTri?.adopted_asset && <button className="ad-icon-btn" type="button" title="下载当前三视图" onClick={() => void downloadAssetImage(viewTri.adopted_asset!, `${entity.name}-三视图`)}><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M12 3v12m0 0l-4-4m4 4l4-4M5 21h14" /></svg></button>}
<button className="ad-icon-btn" type="button" title="查看大图" onClick={() => setPreview({ src: triUrl, kind: "image", name: `${entity.name} · 三视图` })}><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round"><path d="M15 3h6v6M9 21H3v-6M21 3l-7 7M3 21l7-7" /></svg></button>
</div>
)}
{/* 右:三视图(人物)+ 提示词重跑 */}
<div className="asset-detail-right">
{isPerson && (
<div className="ad-section">
<div className="asset-detail-section-h">
<span className="ic"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round"><rect x="3" y="3" width="7" height="7" /><rect x="14" y="3" width="7" height="7" /><rect x="3" y="14" width="7" height="7" /></svg></span>
<span className="t">三视图</span>
<span className="ad-ratio-chip">16:9</span>
{triUrl && !busyTri && <>
<button className="ad-icon-btn" type="button" title="重跑三视图" onClick={() => void regenTri()}><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round"><path d="M4 12a8 8 0 0 1 14-5.5L21 9" /><path d="M21 4v5h-5" /><path d="M20 12a8 8 0 0 1-14 5.5L3 15" /><path d="M3 20v-5h5" /></svg></button>
{viewTriAsset && <button className="ad-icon-btn ad-icon-gap" type="button" title="下载当前三视图" onClick={() => void downloadAssetImage(viewTriAsset, `${entity.name}-三视图`)}><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round"><path d="M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4M7 10l5 5 5-5M12 15V3" /></svg></button>}
</>}
</div>
<button className="btn btn-sm" type="button" disabled={Boolean(genBusyKey) || !viewPortrait?.adopted_asset} style={{ marginTop: 10 }} onClick={() => void regenTri()}>
{busyTri ? "生成中…" : (portraitTriviews.length ? "据当前立绘再生成一版三视图" : "据当前立绘生成三视图")}
</button>
{portraitTriviews.length > 0 && (
<div className="vd-history-row" style={{ marginTop: 10 }}>
{[...portraitTriviews].reverse().map((g) => {
const u = groupMainUrl(g);
return (
<div className={`vd-history-thumb tri${g.id === viewTri?.id ? " current" : ""}`} key={g.id} role="button" tabIndex={0} title="点击查看该三视图版本" onClick={() => setAdTriId(g.id)} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setAdTriId(g.id); } }}>
<div className={`placeholder${u ? " has-mock-media" : ""}`} style={u ? mediaStyle(u) : undefined}></div>
<div className="ts">{(g.created_at || "").slice(11, 16) || "--:--"}</div>
</div>
);
<div className="asset-detail-tri-row">
<div className="ad-tri-wrap">
<div className={`placeholder${triUrl && !busyTri ? " has-mock-media" : ""}`} style={triUrl && !busyTri ? mediaStyle(triUrl) : undefined}>
{busyTri
? <div style={{ display: "flex", flexDirection: "column", gap: 8, alignItems: "center" }}><span className="spinner" aria-hidden="true"></span><span className="ph-frame">三视图生成中…</span></div>
: !triUrl && <span className="ph-frame">正 / 侧 / 背 · 三视图</span>}
</div>
{triUrl && !busyTri && <button className="ad-zoom-btn" type="button" title="查看大图" onClick={() => setPreview({ src: triUrl, kind: "image", name: `${entity.name} · 三视图` })}>{zoomSvg}</button>}
</div>
</div>
{!triUrl && !busyTri && (
<div className="asset-detail-tip">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round"><circle cx="12" cy="12" r="9" /><path d="M12 8v4M12 16h.01" /></svg>
<span>三视图据立绘自动生成,以保证正/侧/背多角度一致</span>
<button className="ai-gen-btn" type="button" disabled={Boolean(genBusyKey) || !viewPortraitAsset} onClick={() => void regenTri()}>AI 生成三视图</button>
</div>
)}
{triVersions.length > 0 && (
<div className="md-view-versions">
{triVersions.map((assetId, i) => {
const u = candUrl(triGroup, assetId);
return <div className={`v-thumb${assetId === viewTriAsset ? " active" : ""}${u ? " has-mock-media" : ""}`} key={assetId} role="button" tabIndex={0} title={`三视图 v${i + 1}`} style={u ? mediaStyle(u) : undefined} onClick={() => setAdTriId(assetId)} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); setAdTriId(assetId); } }}><span className="v">v{i + 1}</span></div>;
})}
</div>
)}
</div>
) : (
<div className="muted-2 mono" style={{ fontSize: "12px", marginTop: 18 }}>// 场景资产无需三视图</div>
)}
<div className="ad-section">
<div className="asset-detail-section-h">
<span className="ic"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round"><path d="M4 6h16M4 12h16M4 18h10" /></svg></span>
<span className="t">提示词</span>
<span className="ad-ratio-chip">立绘 {portraitVersions.length} 版</span>
</div>
<textarea className="ad-detail-prompt" placeholder={isPerson ? "描述这个角色的立绘…" : "描述这个场景…"} value={adPrompt} onChange={(e) => setAdPrompt(e.target.value)} />
<div style={{ display: "flex", gap: 8, marginTop: 10 }}>
<button className="btn btn-primary btn-sm" type="button" disabled={Boolean(genBusyKey)} onClick={() => void regenPortrait()}>
{busyPortrait ? <span className="asset-spinner sm" aria-hidden="true" style={{ marginRight: 4 }}></span> : <svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" style={{ marginRight: 4 }}><path d="M4 12a8 8 0 0 1 14-5.5L21 9" /><path d="M21 4v5h-5" /><path d="M20 12a8 8 0 0 1-14 5.5L3 15" /><path d="M3 20v-5h5" /></svg>}
{busyPortrait ? "生成中…" : (isPerson ? "重跑立绘" : "重跑")}
</button>
<button className="btn btn-ghost btn-sm" type="button" onClick={() => openActorReplace(entity)}>替换</button>
</div>
</div>
</div>
</div>
</div>
<div className="asset-modal-f">
<span className="mono" style={{ fontSize: "12px", color: "var(--black-alpha-48)" }}>// 应用后下游故事板 / 视频按所选版本生成</span>
<span className="spacer" style={{ flex: 1 }}></span>
<button className="btn btn-ghost" type="button" onClick={() => setAdDetail(null)}>关闭</button>
<button className="btn btn-primary" type="button" disabled={loading || !viewPortrait?.adopted_asset} onClick={async () => {
if (viewPortrait?.adopted_asset) await onAdoptBaseAsset(viewPortrait.id, viewPortrait.adopted_asset);
if (viewTri?.adopted_asset) await onAdoptBaseAsset(viewTri.id, viewTri.adopted_asset);
<div className="ad-foot-stats">
{portraitUrl && <button className="ad-stat-btn" type="button" onClick={() => void downloadAssetImage(viewPortraitAsset, `${entity.name}-立绘`)}><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round"><path d="M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4M7 10l5 5 5-5M12 15V3" /></svg>下载立绘</button>}
</div>
<button className="btn btn-primary" type="button" disabled={loading || !viewPortraitAsset} onClick={async () => {
if (viewPortraitAsset) await onAdoptBaseAsset(grp.id, viewPortraitAsset);
if (triGroup && viewTriAsset) await onAdoptBaseAsset(triGroup.id, viewTriAsset);
setAdDetail(null);
}}>应用到当前项目</button>
}}>使用该资产</button>
</div>
</div>
</div>