fix: 同步视频项目积分余额
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@@ -221,6 +221,12 @@ export function App() {
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if (data) setUnreadCount(data.unread_count);
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}, []);
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// 仅同步顶栏余额:异步 AI 任务在成功结算后调用,避免为一个数字重拉整站数据。
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const refreshBilling = useCallback(async () => {
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const summary = await api.billingSummary().catch(() => null);
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if (summary) setBilling(summary);
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}, []);
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// 自由创作自行管理长视频轮询;任务终态后只需同步顶栏依赖的两项全局数据,
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// 不必像通用 action 一样重拉商品、项目和素材列表。
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const refreshFreeCreateShell = useCallback(() => {
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@@ -413,8 +419,11 @@ export function App() {
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if (next && next.id === activeProjectIdRef.current) {
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// 视频生成动辄数分钟,多数 5s 轮次状态没变 —— 内容一致时跳过 setState,避免整棵管线每 5 秒空重渲染。
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setProjectDetail((prev) => (prev && JSON.stringify(prev) === JSON.stringify(next) ? prev : next));
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// 仅在本轮在途片段实际完成时同步余额;失败不产生真实扣费,不刷新。
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const charged = active.some((segment) => next.video_segments.find((item) => item.id === segment.id)?.status === "succeeded");
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if (charged) void refreshBilling();
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}
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}, [activeProjectId]);
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}, [activeProjectId, refreshBilling]);
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// 静默轮询故事板分镜生成(对标 pollVideosQuiet):有 queued/running 的场就驱动后端出图并刷新,不占全局 loading、不弹 toast。
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// 这样单场重跑不会把别的场按钮也锁住——生成在后台跑,UI 只按每场自身状态转圈。
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@@ -432,8 +441,11 @@ export function App() {
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const next = await api.project(activeProjectId).catch(() => null);
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if (next && next.id === activeProjectIdRef.current) {
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setProjectDetail((prev) => (prev && JSON.stringify(prev) === JSON.stringify(next) ? prev : next));
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// 分镜图成功落库时后端同时结算积分;只在成功终态刷新顶栏余额。
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const charged = active.some((shot) => next.storyboard_shots?.find((item) => item.id === shot.id)?.status === "succeeded");
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if (charged) void refreshBilling();
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}
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}, [activeProjectId]);
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}, [activeProjectId, refreshBilling]);
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// 静默刷新导出任务状态(进入拼接页 / 导出后回填成片),不弹 toast。
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const refreshExport = useCallback(async () => {
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@@ -679,13 +691,13 @@ export function App() {
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const { assets, error } = await pollAiTasks([taskId]);
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// 只刷新当前项目详情(新出的图就在 base_asset_groups 里),不再整页全量 loadData ——
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// 后者十几个 setState 触发全 PipelinePage 大重渲染,所有背景图被重新赋值 → "每次生成全页图重载"。
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// 余额受出图扣费影响,单独轻量刷新一下即可,不必连带把 products/projects/全部 assets/通知都重拉。
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// 成功出图已完成真实扣费,单独轻量同步顶栏余额即可,不必连带重拉其他全局数据。
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await refreshProjectDetail();
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api.billingSummary().then((b) => b && setBilling(b)).catch(() => {});
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if (assets.length === 0) {
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setNotice({ type: "error", text: error || "生成超时,稍后可在资产里查看" });
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return null;
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}
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await refreshBilling();
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setNotice({ type: "success", text: okText });
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return assets[0].id;
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}
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@@ -1100,6 +1112,7 @@ export function App() {
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exportResult={exportResult}
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onRefreshExport={refreshExport}
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onRefreshProject={refreshProjectDetail}
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onRefreshBilling={refreshBilling}
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onUploadVideoSegment={(segmentId, file) => action(() => api.uploadVideoSegment(pipelineProject.id, segmentId, file), "视频已上传")}
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onUploadBgm={(file, volume) => action(() => api.uploadBgm(pipelineProject.id, file, volume), "BGM 已上传")}
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onSaveTimeline={(payload) => action(() => api.saveTimeline(pipelineProject.id, payload), "草稿已保存")}
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@@ -812,6 +812,7 @@
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}
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.eg-title { font-size: 16px; font-weight: 600; color: var(--accent-black); }
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.eg-sub { font-size: 11px; color: var(--black-alpha-48); margin-top: 6px; }
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.eg-cost-hint { font-size: 11px; color: var(--black-alpha-48); margin-top: 8px; }
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.extract-gate-btns { display: flex; flex-direction: column; gap: 10px; margin-top: 22px; }
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.eg-btn {
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display: flex;
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@@ -519,6 +519,7 @@ export function PipelinePage(props: {
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exportResult: ExportPoll | null;
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onRefreshExport: () => void;
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onRefreshProject: () => Promise<void> | void;
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onRefreshBilling: () => Promise<void> | void;
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onUploadVideoSegment: (segmentId: string, file: File) => void;
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onUploadBgm: (file: File, volume: number) => void;
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onSaveTimeline: (payload: TimelineSavePayload) => void;
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@@ -528,7 +529,7 @@ export function PipelinePage(props: {
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project, loading, navigate, user, team, products, projects, assets, billing, notice, unreadCount, avatarChar, logout, onNotify,
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textModels, onAdoptScript, onUpdateShot, onAddShot, onDeleteShot, onRerunShot, onSaveProjectMeta, onAdoptVideoVersion, onGenerateVoiceover,
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onGenerateBaseAsset, onAdoptBaseAsset, onSetAdoptState, onDeleteBaseAsset, onAttachBaseAsset, onGenerateModel, onUploadModel, onGenerateTriview, onRenameModel, onGenerateStoryboard, onRerunStoryboardShot, onAdoptStoryboardShotVersion, onPollStoryboardQuiet, onSkipStoryboard,
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onSubmitVideo, onSubmitAllVideos, onPollVideosQuiet, exportResult, onRefreshExport, onRefreshProject,
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onSubmitVideo, onSubmitAllVideos, onPollVideosQuiet, exportResult, onRefreshExport, onRefreshProject, onRefreshBilling,
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onUploadVideoSegment, onUploadBgm, onSaveTimeline, onSubmitExport
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} = props;
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@@ -775,6 +776,8 @@ export function PipelinePage(props: {
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// (基础资产页「一直在轮询」的根因之一)。用 ref 稳住,effect 不再因它重跑。
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const onRefreshProjectRef = useRef(onRefreshProject);
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useEffect(() => { onRefreshProjectRef.current = onRefreshProject; });
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const onRefreshBillingRef = useRef(onRefreshBilling);
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useEffect(() => { onRefreshBillingRef.current = onRefreshBilling; });
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// 审核轮询的「重启信号」:手动送审/一键送审后 +1,让已停的 poll-reviews 重新开跑去盯新提交的审核。
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const [reviewWake, setReviewWake] = useState(0);
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// 行38/流程步骤4 · 单卡生成 loading:按「busyKey」分别记录,各按钮互不影响(生成三视图不挡新增人物)
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@@ -848,6 +851,7 @@ export function PipelinePage(props: {
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finish();
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if (s.status === "succeeded") {
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await onRefreshProject(); // 拉回 metadata(cast/scenes/script_entities)+ 回填的每镜 refs
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await onRefreshBilling(); // 实体提取成功已产生真实扣费,同步右上角现有余额
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if ((mode === "gen" || mode === "full") && (s.entities?.length ?? 0) > 0) {
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await runGenForEntities(s.entities, mode);
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}
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@@ -1508,6 +1512,7 @@ export function PipelinePage(props: {
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setChatMsgs((list) => list.map((m) => (m.id === progressId ? { ...m, done: true, thinkingElapsedSeconds: m.thinkingElapsedSeconds ?? elapsedSinceStart(m.startedAt), thinkingDurationReady: m.thinkingDurationReady ?? false } : m)));
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if (ok) {
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await onRefreshProject();
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await onRefreshBilling(); // SSE 的 saved 事件在后端完成脚本扣费后才发出
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// 模型写了收尾就用它(真 agent 感);没写则兜底默认句
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pushMsg("ai", summaryText || "镜头脚本已生成,左侧已刷新。可继续输入修改意见,或点「确认脚本」进入下一步。");
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}
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@@ -2505,7 +2510,7 @@ export function PipelinePage(props: {
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// 流程步骤4 · 在基础资产趴轮询后端在途出图任务,重建「生成中」占位卡 loading(刷新后内存态丢失也能恢复);
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// 在途数减少=有任务出图完成 → 刷新项目把占位卡换成真卡。离开该趴即停。
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const prevPendingCountRef = useRef(0);
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const prevPendingIdsRef = useRef<string[]>([]);
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useEffect(() => {
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if (activeDot !== 2 && viewStage !== 2) return;
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let stopped = false;
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@@ -2516,8 +2521,15 @@ export function PipelinePage(props: {
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const res = await api.pendingAssets(project.id);
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if (stopped) return;
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const list = res.pending || [];
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if (list.length < prevPendingCountRef.current) void onRefreshProjectRef.current();
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prevPendingCountRef.current = list.length;
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const completedIds = prevPendingIdsRef.current.filter((id) => !list.some((pending) => pending.id === id));
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if (completedIds.length > 0) {
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void onRefreshProjectRef.current();
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// 刷新后认领的在途出图:先确认终态成功,失败/退款不刷新右上角余额。
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void api.generateImageStatus(completedIds).then((result) => {
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if (result.tasks.some((task) => task.status === "succeeded")) void onRefreshBillingRef.current();
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}).catch(() => undefined);
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}
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prevPendingIdsRef.current = list.map((pending) => pending.id);
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setPendingGen(list.map((p) => ({ kind: p.kind, label: p.label, is_triview: p.is_triview })));
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// 没有在途出图、本地也没有生成在跑 → 没什么可等,停轮询;再点生成(genBusy 变)时本 effect 会重订阅恢复。
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if (list.length === 0 && genBusy.size === 0) { stopped = true; return; }
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@@ -2973,6 +2985,7 @@ export function PipelinePage(props: {
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<div className="eg-title">先从剧本认出角色 / 场景</div>
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<div className="mono eg-sub">// AI 认出角色 / 场景并出提示词,稍后你再逐个生成</div>
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<button type="button" className="btn btn-primary btn-lg eg-extract-btn" onClick={() => void runExtract("only")}>提取角色 / 场景</button>
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<div className="mono eg-cost-hint">// {pts(10)} 积分/次 · 失败不扣</div>
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{extractErr && <div className="eg-err">{extractErr}</div>}
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</>
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)}
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@@ -2998,6 +3011,7 @@ export function PipelinePage(props: {
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<div className="info">
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基础资产是后续故事板的素材。所有卡片同时展示,点左侧分类直接定位。
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<br /><br />
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<strong className="mono">// 提取角色 / 场景 +{pts(10)} 积分/次</strong>
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<strong className="mono">// 人物 +{pts(20)} 积分/张</strong>
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<strong className="mono">// 场景 +{pts(20)} 积分/张</strong>
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<span style={{ color: "var(--black-alpha-48)" }}>商品图无成本(直接复用商品库)</span>
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